健全碼農工作坊(Healthy Code Workshop)是《Subnautica》的主程式 Jonas 在近期發起的一個收集共同問題並討論解法的活動,本次分享會將會進行第一次工作坊的內容「拆解耦合(decoupling)」, 記得帶電腦及手邊的專案過來,並實際應用這次工作坊所談的內容;下面也提供工作坊的 GitHub repo,意者也能先行 clone 下來並嘗試,現場歡迎踴躍提出進階問題。我們會視情況進行口語翻譯。
工作坊 GitHub repository: https://github.com/lumpn/gamedev-workshop/
另外這次還邀請到來自土耳其,目前正在多國旅行的開發者 Demi B. Yilmaz,以「如何尋找適合你遊戲的市場」為題,討論在遊戲不可能為人人所愛的情況下,他們所使用的兩種尋找契合市場的方式,希望對各種團隊都有幫助。
== English ==
Healthy Code Workshop is organized by Jonas Bötel, Lead Programmer of Subnautica, where he collects questions from the audience and find common patterns, and presenting best practices to help them form healthy habits of coding. This will be our first physical live coding workshop test run, talking about "Decoupling". Bring your laptop, project at hand and your questions!
GitHub repository: https://github.com/lumpn/gamedev-workshop/
And this time we are also delighted to have Demi B. Yilmaz sharing insights on "Finding Game Market Fit". Not every game is loved & played by players. But Demi have used & discovered 2 methods which they believe any team can find game market fit with.